Leroux: True, but once they realize they're not graphic artists and still decide to make do with their limited abilities instead of paying a real artist, then it might be a question of expense nevertheless.
Wishbone: Sure, but there's a difference between "The studio won't hire a graphics artist because they feel that would raise development costs too much" and "I won't hire a graphics artist, because I'm making this game on my own in my mother's basement, and I work at McDonald's, so hiring anyone at all is not an option".
Fair enough, but personally I'm unlikely to spend $20 on a "I won't hire a graphics artist, because I'm making this game on my own in my mother's basement" game, because I don't earn that much myself and there's too much competition - so many more professional and attractive looking games I could buy for that. Then again, I'm not exactly in the target group either, as I prefer fast-paced Eye of the Beholder and Ultima Underworld to turn-based Might & Magic, and maybe that's what bothers me more than the graphics (which I might actually deem nice, if this was a free or cheap amateur game, and not a mid-price commercial game).