Posted April 12, 2021
Gotcha: It's certainly preferable over ASE, that's for sure. :)
If only Westwood would do a nice remake, like with C&C1 and RA1.
I've always wondered why the Amiga version got a fancy map and the PC users had to draw their own on pieces of paper. Who'd consider that to be fun. There are die-hards like that out there, but not that many, so why not make the map optional, like in Grimrock.
Silly Westwood.
Westwood is not to blame, they did not provided the automap for EoB 1 & 2, nor did SSI for its EoB 3 continuation under another engine (only a bit later in Dungeon Hack). If only Westwood would do a nice remake, like with C&C1 and RA1.
I've always wondered why the Amiga version got a fancy map and the PC users had to draw their own on pieces of paper. Who'd consider that to be fun. There are die-hards like that out there, but not that many, so why not make the map optional, like in Grimrock.
Silly Westwood.
The die-hard fan(s) reverse-enginered EoB 1-2 games from Amiga to enrich them with full colors and proper automap (Tab button), I beleive the AGA Remakes were made by someone named CFOU
http://eab.abime.net/member.php?userid=3731
The games long gone, the links are dead but it's possible to get WHDLoad editions, or whatever it is.
And those games look great, that's how one should play EoB games, if only somehow that automap feature could be implemented into DOS fan edition along with ending sequence and probably Amiga sounds & music (Adlib is weak in comparison) that would be fantastic edition. I even ready to support a Patreon page or something for the freelance developer to provide the goods!
I might be mistaken but it looks like there is also a function to quicky pickup dropped items (shooted arrows and thrown daggers included), I swear I've seen it in one of the videos from another YT person but maybe it was in a completely different reality. I mean I can clearly see how it's done in video example from Jim playing below but he never commented on that, and I remember seeing another person who clearly stated and described this new item pickup feature, that is amazingly well done and saves a lot of time.
That's how I discovered the AGA editions:
https://www.youtube.com/watch?v=8gD86GBArjA
And that's how I should have known them way back in 2013:
http://www.indieretronews.com/2013/03/eye-of-beholder-1-2-aga-versions-now.html
The 1.9 patch based on Demo stats is very important since there are so many tweaks which are logical and which were present and then ommitted in final version (probably by mistake). Beohram is definitely a Paladin (from Waterdeep City Watch?), his cross says it most clearly the same way lockpicks points out that Tod Uphil halfling is a thief.
Post edited April 12, 2021 by Cadaver747