RWarehall: Since GoG sells about 15% of what Steam sells that translates to about 3,000 copies to be sold here.
rgnrk: Those kind of percentages are rumours, there are no accurate estimates, and I guess it would largely depend on genre and game.
In fact, in the case of Primordia it was a lot more than that (which surprised the developers, as they expected a lot less).
But, anyway, the more a game sales on Steam, the less potential customers you have to buy it on GOG. And GOG has one thing Steam lacks. Better storepage promotion. So my guess is cult and niche games would fare better on GOG than on Steam (not in absolute numbers, I mean relative to your estimated percentage). Would it be enough? That's a different question.
As an example, when Oxenfree was added to GOG (March 14th) it was bellow 20,000 in Steam (and I don't know how long it takes to reach an agreement, so it was probably sooner when they decided to carry it). And yet it is now at 23,000. Why? My guess of the later bump would be Jesse Cox's let's play. For indie games, each small bit of promotion can be huge.
About 15% is the number released by two separate developers. And your source that GoG sold a higher percentage than that for Primordia vs Steam is where?
But let's talk Oxenfree...according to Steamspy, it had more Owners than Unreal World the 4th day after release compared to Unreal World after a month. After a month, Oxenfree was in the 16,000-18,000 owner range. More than triple the Unreal World sales and well on it's way to cracking the 20,000 barrier.
This is a game which is matching the observed pattern. GoG makes their best guess whether a game will be good enough for a Day 1 release, then if not and a game proves successful enough (which looks to be in the 20,000 owners sold without a bundle range) it will add it later like Oxenfree.
Amok always wants to cherry-pick Day 1 releases which were not so successful, but frankly, a few games' failures is not a good argument for bringing other "niche" games to GoG.
Edit: Another thing to consider is what was the competition for release that week. It's possible some of these games were released here like No Pineapple Left Behind or Obscuritas, because that was the best GoG could do for a day 1 release that week. I've previously posted about the stellar cast of games GoG released the same week instead of Unreal World...